EXTENDED ESSAY
Research Question: "How
has development in technology affected the art of video games made by
Nintendo?"
The reason I chose to focus on such a research question is because it intrigued me; I enjoy playing video games and want to know how technology has made an impact on their art. I also specified it as Nintendo because it is my favourite video game company and I have more knowledge about them compared to other companies.
My research area, however, will be focusing on the art and design industry and how it's been affected by technological advances and the reflections of these affections on the video game art industry.
Keywords: video games, design, art, technology, development, Nintendo
Resources:
The Gaming Evolution:
An Essay by Jeremiah McCall (http://teachinghistory.org/history-content/ask-a-historian/25764)
Mashable: Tech Time
Machine, The Evolution of Gaming, presented by Ford SYNC (http://mashable.com/2015/01/08/gaming-tech-ces/)
Resource Site For
Video Game Research: UCLA Humanities Department (http://dh101.humanities.ucla.edu/DH101Fall12Lab4/exhibits/show/video-game-history)
Pew Research Center:
The Overal Impact of Technology on the Arts (http://www.pewinternet.org/2013/01/04/section-6-overall-impact-of-technology-on-the-arts/)
Technology and Art: Engineering the Future by Eyal Gever (BBC) (http://www.bbc.com/news/entertainment-arts-19576763)
Technology and Art: Engineering the Future by Eyal Gever (BBC) (http://www.bbc.com/news/entertainment-arts-19576763)
Technology Changes How Art is Created and Perceived by Neal Gabler (LA Times) (http://articles.latimes.com/2010/jun/06/entertainment/la-ca-wiki-culture-20100606)
The Strong National Museum of Play Archive (http://www.museumofplay.org/research-publications/access-library-and-archival-materials)
The Interrelationship
and Convergence of Technology and Art by Eyal Gever
The Impact of
Technology on Creativity in Design: An Enforcement? by Nathalie Bonnardel and
Franck Zenasni
The Art of Video
Games: From Pac-Man to Mass Effect by Chris Melissinos
Good Nintensions: 30
Years of NES (or Good Nintensions 1985) by Jeremy Parish
High Score! The
Illustrated History of Electronic Games by Rusel DeMaria
The Ultimate History
of Video Games by Steven L. Kent
Digital Currents: Art
in the Electronic Age by Margot Lovejoy
Additional Research:
The Game Design Forum (http://thegamedesignforum.com/features/GDH_1.html)
For the execution part of the essay I plan to:
1. Analyse all my resources and take out the relevant bits
2. Scan more databases (ex: EBSCO) for more academic articles on my topic (this will be ongoing throughout the entirety of the process)
3. Scan and analyse visual sources from video games made by Nintendo
4. Start on the first draft of the extended essay
5. After gathering more sources and finishing my first draft, go over the draft once more and add more information if necessarry
For the execution part of the essay I plan to:
1. Analyse all my resources and take out the relevant bits
2. Scan more databases (ex: EBSCO) for more academic articles on my topic (this will be ongoing throughout the entirety of the process)
3. Scan and analyse visual sources from video games made by Nintendo
4. Start on the first draft of the extended essay
5. After gathering more sources and finishing my first draft, go over the draft once more and add more information if necessarry
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